Saturday, April 28, 2012

Zone 3 Start

So after getting some very helpful feedback over the past 2 weeks or so, I've been doing a fair bit of bug fixing and a bit of redesigning for some of the levels. I completely redesigned the tutorial. It is now split between two levels and is hopefully a bit more intuitive than the force-feeding of information I had before. The rest was mainly just adding more checkpoints, and moving checkpoints around so that they are a bit less annoyingly placed.

I've also started tackling the design for zone 3. After a few days of messing around in photoshop (using my new graphics tablet :D), I've come up with something that I'm happy enough with for now. The graphics aren't final yet, but they look good enough to give an impression of the atmosphere I'm trying to create. I've also coded the functionality for one of the new powers unlocked in zone 3. It's a swingy about power. You'll see it in the video below.
For this section of the game, I'd like to swing (bad pun I know) the gameplay more in the direction of platforming, with slightly less intense puzzles. So there will be more jumping around, dodging stuff etc than in the previous levels. I'm hoping this will bring a new flow into the game, keeping the gameplay fresh and less monotonous.

Here's a short video showing my idea for the design of zone 3:

Take it easy guys ;)

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