Sunday, January 22, 2012

New Shape Possession Power

So I've been doing some work on the new shape possession power that the player unlocks in zone 2.

So far it works as follows: the player can possess a stationary shape, the shape can only be possessed once (see in the video, the mouse goes pink when hovering over a shape that can be possessed. After the shape has been possessed the mouse goes green when hovering over it again, indicating that it is now a basic shape), there must be a line of sight between the player and the shape in order to possess it, when the player pops out of a shape again they maintain the shape's velocity if it has any.

I have good few ideas for puzzles using this new power, but here's a small video showing some basic examples of how the power works:

Thursday, January 19, 2012

Getting to Work on Zone 2

So I was away on a little holiday for a few days and took the opportunity to fix a good few of the bugs from zone 1 during that time. I also started to get cracking on the first level of zone 2. I changed the look a bit from the bright pink sky to a night time setting, and added a bit of scenery as well. After deciding to remove the shape possession power from zone 1, I'm going to introduce it to the game now in zone 2. Let the puzzles commence!

Here's a little screen shot of the level I'm currently working on:

Wednesday, January 11, 2012

Back at it Again - New Character Concept

So after a long break from the game, brought on by pre christmas busyness and other distractions (space marine *cough*), I'm getting back into developing this bad boy.

I thought I'd like to change the character a bit because, as one of my friends said, it doesn't feel like you are playing as a plazma being but as a little robot. So I came up with a quick new look for him. I also got rid of the whole "needing to possess object to move around" aspect of the game, so now you just float around as the little plazma guy. The object possession side of things is now only for puzzle solving and not a necessity.

I still want to have the player unlock extra abilities as the play the game like before, but now I think they will be purely energy based powers instead of new "bodies" to possess. The character will have different "forms" to switch between which will be shown by a change of colour. For example, so far I have a red form which allows the player to move, jump and fire the energy ball, and a blue form which allows the player to manipulate objects.
So as the player progresses through the game they will unlock new abilities for certain forms and new forms which will allow them to do completely new things.

Anywho, I made a video again of my idea for the new little plazma guy. It just shows me playing through one of the levels from zone 1. I finally bought fraps, so no water mark this time :)

EDIT: i deleted this video cause on hind sight I thought it revealed a bit too much. However you can see the new character in the above videos

Take it easy ;)

Friday, November 18, 2011

Zone 2 Art Concept

So I think I'm going to have zone two of the game set outside in the decaying industrial complex that the player was beneath during zone one. Came up with some concept/placeholder art for it so that my eyes don't bleed while I'm working on it. I kinda like the contrast between the peacful looking sky and the crappy, rusty old buildings (yes they're supposed to be buildings :P. They are meant to be old factories and such). When I have a working beta of the game I'm gonna redo all the art. So this isn't what it will look like in the end.
Anyway, a screenshot:

Tuesday, November 15, 2011

Zone 1 Alpha complete

Hey guys.

So I've finally finished an alpha build of zone 1. So far I have got the following done:

  • Löve splash screen
  • Main Menu
  • Options menu containing:
    • full screen/windowed toggle
    • resolution options (800x600 - 1900x1200)
    • volume control
    • key binding
    • save settings
  • Level select screen
  • In game menu
  • 4 fully playable levels

By the way by "done" I mean functioning :P . Graphics and sound still need a lot of work.
Anyways, I couldn't resist making another video. So here's some old and new gameplay footage of zone 1. Enjoy :)

Tuesday, October 25, 2011

Saturday, October 22, 2011

Update

I'm still working on the first zone of the game. Originally I was going to have the player railroad through the levels and just play them as they come, but now I've decided that I want to add a level select screen. And for this to kind of make sense I'm adding a teleporter to the beginning and end of each level. When they hop in, they are brought to the level select screen where they can choose to move on to the next level or go back to a previouse one. So that and finishing the levels for zone one is what I'm working on at the moment. I don't have a huge amount to show at the moment, but I made a small video of some moderately amusing death sequences...enjoy :)