Just thought I'd make a quick post to let ye know what I've been doing. I'm kind of doing things as I feel like them at the moment, and not sticking to a specific schedule. That way I work on the bits that I feel enthusiastic about at the time, resulting in better work overall. I've done a fair bit of debugging and optimisation lately, there were some serious bottlenecks in my code that needed sorting out, and other major/minor bugs too that have been annoying me for a while.
I'm still working on the final level for zone 2. That's level 6 over all. Here's a screenshot from that:
I've also updated the visuals for the main menu a bit. I thought what I had before (as seen in the last post) was nice enough, but maybe just a little dull. So I spruced it up a bit. I made a little video to demonstrate:
Anyway that's what I've been working on lately.
Take it easy ;)
Friday, March 23, 2012
Sunday, March 11, 2012
Menu Update
I got a bit of work done on the main menu, settings menu and key menu. I didn't show the level select screen in the video because at the moment it's just a black screen with some dots representing the levels...
The video shows what functionality I have implemented so far.
The video shows what functionality I have implemented so far.
Monday, March 5, 2012
Zone 1 Graphics Update
I've been a bit sick there for the last week, so I decided to get started on that graphics overhaul I was talking about for zone 1. Was too lazy to build the last level of zone 2, so i did that instead.
I also started adding in the collectible energy pieces to the levels. Some are easy to get, others not so much. Some require another play through of the level with an unlocked power.
Here's a look at the new zone 1 graphics so far. I decided to ditch the indoor scenario in favour of another outdoor one. I think it looks better :)
I also started adding in the collectible energy pieces to the levels. Some are easy to get, others not so much. Some require another play through of the level with an unlocked power.
Here's a look at the new zone 1 graphics so far. I decided to ditch the indoor scenario in favour of another outdoor one. I think it looks better :)
Monday, February 27, 2012
Update
Hey guys, still working away on this thing. Haven't updated the blog in a while cause there wasn't any major breakthroughs or anything to report, but work is on-going.
I currently have one more level to do in zone 2, and then I want to do a graphics overhaul for zone 1, make some proper menu screens (the ones I have at the moment are pretty ugly) and have a go at a proper level select screen (i.e, a map type affair with little dots representing the levels, that get joined up as you complete them).
This will probably take another few weeks, and at that point I will only be half way through the game in terms of levels. I want to have around 12 over all. This is turning out to be a bigger project than I originally thought. But it's fun as hell to work on it, and to see it coming along.
Here's a screenshot from the latest level I have made:
Take it easy ;)
I currently have one more level to do in zone 2, and then I want to do a graphics overhaul for zone 1, make some proper menu screens (the ones I have at the moment are pretty ugly) and have a go at a proper level select screen (i.e, a map type affair with little dots representing the levels, that get joined up as you complete them).
This will probably take another few weeks, and at that point I will only be half way through the game in terms of levels. I want to have around 12 over all. This is turning out to be a bigger project than I originally thought. But it's fun as hell to work on it, and to see it coming along.
Here's a screenshot from the latest level I have made:
Take it easy ;)
Sunday, January 22, 2012
New Shape Possession Power
So I've been doing some work on the new shape possession power that the player unlocks in zone 2.
So far it works as follows: the player can possess a stationary shape, the shape can only be possessed once (see in the video, the mouse goes pink when hovering over a shape that can be possessed. After the shape has been possessed the mouse goes green when hovering over it again, indicating that it is now a basic shape), there must be a line of sight between the player and the shape in order to possess it, when the player pops out of a shape again they maintain the shape's velocity if it has any.
I have good few ideas for puzzles using this new power, but here's a small video showing some basic examples of how the power works:
So far it works as follows: the player can possess a stationary shape, the shape can only be possessed once (see in the video, the mouse goes pink when hovering over a shape that can be possessed. After the shape has been possessed the mouse goes green when hovering over it again, indicating that it is now a basic shape), there must be a line of sight between the player and the shape in order to possess it, when the player pops out of a shape again they maintain the shape's velocity if it has any.
I have good few ideas for puzzles using this new power, but here's a small video showing some basic examples of how the power works:
Thursday, January 19, 2012
Getting to Work on Zone 2
So I was away on a little holiday for a few days and took the opportunity to fix a good few of the bugs from zone 1 during that time. I also started to get cracking on the first level of zone 2. I changed the look a bit from the bright pink sky to a night time setting, and added a bit of scenery as well. After deciding to remove the shape possession power from zone 1, I'm going to introduce it to the game now in zone 2. Let the puzzles commence!
Here's a little screen shot of the level I'm currently working on:
Here's a little screen shot of the level I'm currently working on:
Wednesday, January 11, 2012
Back at it Again - New Character Concept
So after a long break from the game, brought on by pre christmas busyness and other distractions (space marine *cough*), I'm getting back into developing this bad boy.
I thought I'd like to change the character a bit because, as one of my friends said, it doesn't feel like you are playing as a plazma being but as a little robot. So I came up with a quick new look for him. I also got rid of the whole "needing to possess object to move around" aspect of the game, so now you just float around as the little plazma guy. The object possession side of things is now only for puzzle solving and not a necessity.
I still want to have the player unlock extra abilities as the play the game like before, but now I think they will be purely energy based powers instead of new "bodies" to possess. The character will have different "forms" to switch between which will be shown by a change of colour. For example, so far I have a red form which allows the player to move, jump and fire the energy ball, and a blue form which allows the player to manipulate objects.
So as the player progresses through the game they will unlock new abilities for certain forms and new forms which will allow them to do completely new things.
Anywho, I made a video again of my idea for the new little plazma guy. It just shows me playing through one of the levels from zone 1. I finally bought fraps, so no water mark this time :)
EDIT: i deleted this video cause on hind sight I thought it revealed a bit too much. However you can see the new character in the above videos
Take it easy ;)
I thought I'd like to change the character a bit because, as one of my friends said, it doesn't feel like you are playing as a plazma being but as a little robot. So I came up with a quick new look for him. I also got rid of the whole "needing to possess object to move around" aspect of the game, so now you just float around as the little plazma guy. The object possession side of things is now only for puzzle solving and not a necessity.
I still want to have the player unlock extra abilities as the play the game like before, but now I think they will be purely energy based powers instead of new "bodies" to possess. The character will have different "forms" to switch between which will be shown by a change of colour. For example, so far I have a red form which allows the player to move, jump and fire the energy ball, and a blue form which allows the player to manipulate objects.
So as the player progresses through the game they will unlock new abilities for certain forms and new forms which will allow them to do completely new things.
Anywho, I made a video again of my idea for the new little plazma guy. It just shows me playing through one of the levels from zone 1. I finally bought fraps, so no water mark this time :)
EDIT: i deleted this video cause on hind sight I thought it revealed a bit too much. However you can see the new character in the above videos
Take it easy ;)
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