Saturday, April 28, 2012

Zone 3 Start

So after getting some very helpful feedback over the past 2 weeks or so, I've been doing a fair bit of bug fixing and a bit of redesigning for some of the levels. I completely redesigned the tutorial. It is now split between two levels and is hopefully a bit more intuitive than the force-feeding of information I had before. The rest was mainly just adding more checkpoints, and moving checkpoints around so that they are a bit less annoyingly placed.

I've also started tackling the design for zone 3. After a few days of messing around in photoshop (using my new graphics tablet :D), I've come up with something that I'm happy enough with for now. The graphics aren't final yet, but they look good enough to give an impression of the atmosphere I'm trying to create. I've also coded the functionality for one of the new powers unlocked in zone 3. It's a swingy about power. You'll see it in the video below.
For this section of the game, I'd like to swing (bad pun I know) the gameplay more in the direction of platforming, with slightly less intense puzzles. So there will be more jumping around, dodging stuff etc than in the previous levels. I'm hoping this will bring a new flow into the game, keeping the gameplay fresh and less monotonous.

Here's a short video showing my idea for the design of zone 3:

Take it easy guys ;)

Thursday, April 12, 2012

So I've finished the 6th level now, and I have a (somewhat) stable version of the game ready. I'm hoping to get a bit of feedback on what I've done so far on the game. Which I'm pretty excited about :D Most of what I've done so far hasn't been tested at all by anyone but me, so it will be interesting to see what people say about it...if they say anything at all ;)

At the moment I'm mostly interested in seeing what people think of the conceptual side of the game. I.e, the puzzles and level design and stuff like that. Also what type of in game play-time my current version provides. I'm interested in the play-time because this will determine how many more levels I need to create. Originally I had planned on making 12-16 levels, but seeing as it's taken me around 7 months to make 6, I may cut that down, or else I'll never finish this thing. As I said it all depends on how long my current version keeps people entertained for.

Anywho, here's a new video showing some gameplay:


take it easy ;)