Friday, March 23, 2012

Update

Just thought I'd make a quick post to let ye know what I've been doing. I'm kind of doing things as I feel like them at the moment, and not sticking to a specific schedule. That way I work on the bits that I feel enthusiastic about at the time, resulting in better work overall. I've done a fair bit of debugging and optimisation lately, there were some serious bottlenecks in my code that needed sorting out, and other major/minor bugs too that have been annoying me for a while.

I'm still working on the final level for zone 2. That's level 6 over all. Here's a screenshot from that:

I've also updated the visuals for the main menu a bit. I thought what I had before (as seen in the last post) was nice enough, but maybe just a little dull. So I spruced it up a bit. I made a little video to demonstrate:


Anyway that's what I've been working on lately.
Take it easy ;)

Sunday, March 11, 2012

Menu Update

I got a bit of work done on the main menu, settings menu and key menu. I didn't show the level select screen in the video because at the moment it's just a black screen with some dots representing the levels...
The video shows what functionality I have implemented so far.

Monday, March 5, 2012

Zone 1 Graphics Update

I've been a bit sick there for the last week, so I decided to get started on that graphics overhaul I was talking about for zone 1. Was too lazy to build the last level of zone 2, so i did that instead.
I also started adding in the collectible energy pieces to the levels. Some are easy to get, others not so much. Some require another play through of the level with an unlocked power.

Here's a look at the new zone 1 graphics so far. I decided to ditch the indoor scenario in favour of another outdoor one. I think it looks better :)