Monday, October 17, 2011

Game Concept

Plazma Being is a 2D puzzle/platformer game that I am currently in the process of developing. 

Back-story: 
In the game you play the role of a plazma being (an energy based life form) who was captured, while journeying through space, by an alien race and taken back to their planet. There they experimented on him for many years until one day a cataclysmic event shook their planet, destroying them and their civilisation. The plazma being alone survived, but was left weakened by the experimentation of his once captors. So he waited until his energy started to restore itself, this again took many years, during which time the remains of the alien civilisation in which he found himself began to decay. Once his energy was restored to a certain point, he began to make his escape. However, being a creature from the vacuum of deep space, he found that he couldn't move himself while under the influence of the planet's gravity and atmosphere. But, he found that, using his energistic powers, he was able to bind himself to inanimate objects and use them to move himself about.


This is where the game starts. The object of the game is to make your way to the space port in the hopes of finding an un-wrecked ship or shuttle to take you off the planet. During the game the player will have to collect energy in order to power the ship at the end.

The game will feature four zones or stages, each containg 3-4 levels. Each time the player reaches a new zone, they will unlock a new energy power and a new type of physical object to possess. Each of these will give the player new abilities to use.

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