Wednesday, October 19, 2011

Just a quick update. I added a feature that allows the player to move the camera by moving the mouse cursor to the edge of the screen while in energy mode. This allows them to see what's up ahead. This is more useful if playing the game in 4:3 or 5:4 aspect ratio, because slightly less of the level is shown than in 16:10 or 16:9. When the player exits the energy mode, the camera goes back to it's original position and follows the player as normal.

I also did some messing around with the löve.physics module (löve uses the Box2d physics engine) and added some swingy platforms to the level I'm currently working on.

Here's a quick look ;)

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