A 2d puzzle/platformer game that I am currently developing using the Löve game engine.
Monday, October 17, 2011
Progress So Far
So far I have almost completed the "first draft" of the first zone of the game. The Industrial Compound (Interior) zone. This zone has four levels (one of which is the tutorial). I have been concentrating more on the programming side of things, so sound and graphics are not in their final form yet by any means.
So far the player can:
switch between physical mode and energy mode.
move, jump (physical mode)
aim and fire an energy ball which impulses objects when it explodes (physical mode)
move objects(energy mode)
rotate objects(energy mode)
lock certain obects in position (i.e. make them static obects)
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